NOTE: All these tools are still under development (Linux and Windows).
This page demonstrates my pipeline, and some of its tools which I am currently developing around Maya, Unreal Engine, Arnold, Substance Designer, Substance painter for real-time content creation. Most of the tools are data-driven and works in with pipeline to achieve maximum automation in all areas. I am using Maya 2018, PyQt5, Python 2.7(Maya), Python 3.6 (OS).
All existing tools are capable of passing content to another instance of themselves running on another machine by another user.
If you have any question's or suggestion, then feel free to send an email.