NOTE: All these tools are still under development (Linux and Windows).

This page demonstrates some of my pipeline tools currently under development around Maya, Unreal Engine, Arnold, Substance Designer, Substance painter for real-time content creation. Most of the tools are data-driven and works in with pipeline to achieve maximum automation in all areas. I am using Maya 2018, PyQt5, Python 2.7(Maya), Python 3.6 (OS).
All existing tools are capable of passing content to another instance of themselves running on another machine by another user.


Production content management (creator v 1.0)
{Sequences, Shots, Assets, Artists, Tasks, Notes}
BUILD/MANAGE/UPDATE/EDIT/NOTE/LOCK/MODIFY and everything else needed for production in CG animation Pipeline
NOTE:  This tool is still under development.

Modeling editor
Made to speed up modeling / UV workflow with custom tools and scripts in a pipeline friendly version controller environment.


Auto documentation generator for code
Generating documentation for python packages and their modules.


piper
All UI is built in PyQt5 and Python to work with Maya 2018.
library
All UI is built in PyQt5 and Python to work in Maya 2018.
Layout_gpu-editor
All UI is built in Python Maya and PyQt5 (Matrix UI ) to work in Maya 2018.
BATCH_processing
Custom render manager to process assets, shaders, textures, update meta data on selected or all published elements in pipeline.
camera_bookmarks_manager
All UI is built in PyQt5 to work in Maya 2018.
Import-export_maya_elements
All UI is built in PyQt5 to work in Maya 2018.
polyGon_reduction
All UI is built in PyQt5 to work in Maya 2018.
assBlaster
All UI is built in Python Maya and PyQT5 (Playblast LOG UI ) to work in Maya 2018.
Substance to Maya 2018
build Arnold shader for substance designer / painter exported maps.
speed_tree_BUILDER (maya_2018)
Generate Arnold shaders for speed tree exported model