NOTE: All these tools are still under development (Linux and Windows).

This page demonstrates my pipeline, and some of its tools which I am currently developing around Maya, Unreal Engine, Arnold, Substance Designer, Substance painter for real-time content creation. Most of the tools are data-driven and works in with pipeline to achieve maximum automation in all areas. I am using Maya 2018, PyQt5, Python 2.7(Maya), Python 3.6 (OS).
All existing tools are capable of passing content to another instance of themselves running on another machine by another user.

If you have any question's or suggestion, then feel free to send an email.

piper
All UI is built in PyQt5 and Python to work with Maya 2018.
library
All UI is built in PyQt5 and Python to work in Maya 2018.
Layout_gpu-editor
All UI is built in Python Maya and PyQt5 (Matrix UI ) to work in Maya 2018.
BATCH_processing
Custom render manager to process assets, shaders, textures, update meta data on selected or all published elements in pipeline.
camera_bookmarks_manager
All UI is built in PyQt5 to work in Maya 2018.
Import-export_maya_elements
All UI is built in PyQt5 to work in Maya 2018.
polyGon_reduction
All UI is built in PyQt5 to work in Maya 2018.
assBlaster
All UI is built in Python Maya and PyQT5 (Playblast LOG UI ) to work in Maya 2018.
Substance to Maya 2018
build Arnold shader for substance designer / painter exported maps.
speed_tree_BUILDER (maya_2018)
Generate Arnold shaders for speed tree exported model